Pitching the game to a publisher

Most of the successful games on the market require teams of 20 - 100 professionals, working over the course of 1-3 years. This leads to development costs in the millions of dollars, so (unless you are independantly wealthy) before you can seriously begin development, you'll probably need to find financial backing.

Generally this involves careful development of a business and technical case to take to a publisher, who will (hopefully) fund the project.

Publishers often receive hundreds of new game submissions/proposals per year, with only 10-15% making it past the initial proposal.

Of those that do survive the initial screening, less than a quarter will be funded to completion - with most of the rest being screened out at a very early stage of development.

Of the 2 or 3% that are actually completed and published, only a small fraction will be truly successful - many never recouping their development costs.

In the initial sales pitch, the game designer is trying to convince the publisher that their game is one of that tiny fraction that will actually turn a significant profit for both the publisher and the developer.

Who makes the decisions

Most publishers will have at least a few people review each serious submission, with each reviewer looking at it from different perpectives:

Where the money goes

If you're plunking down $50 at the store for a new console game, ever wondered where that money goes?

Here's a hypothetical breakdown for a successful game, assuming sales of around 200,000 copies at $50 retail each:

What makes a good sales pitch?

Remember, you're trying to convince some very busy and very skeptical people that your game is one of that tiny fraction that is really worth there time -- and that's likely to take some serious preparation.

Pitch the game in person if at all possibly, and remember to check with the publishing company ahead of time to see if they have any special/standard game submission requirements or proceses.

Submission/sales pitch materials:

REMEMBER TO FOLLOW UP!

The submission process is often a slow one - it is well worth your time and effort to keep a log of who you talk to, when, and what the results were. Try to be persistant but not annoying in following up on the review process.